Poisons

How to extract

Each poison has a certain DC that decides whether it works or not. To extract a poison, the character has to have a Poisoner’s kit and spend a number of minutes equal to the poison’s DC uninterruptedly extracting it. The character has to pass a Nature check against the poison’s DC to successfully extract it. If the character is proficient with the kit, the character’s proficiency modifier may be added. If the character fails the check by 5 or more, the character is subjected to the poison’s effect.

Poison Type DC
Assasin’s blood Ingested DC 10
Basic Poison Injury DC 10
Serpent venom Injury DC 11
Truth serum Ingested DC 11
Burnt othur fumes Inhaled DC 13
Carrion crawler mucus Contact DC 13
Drow poison Injury DC 13
Oil of taggit Contact DC 13
Torpor Ingested DC 15
Wyvern poison Injury DC 15
Essence of ether Inhaled DC 15
Malice Inhaled DC 15
Pale tincture Ingested DC 16
Midnight tears Ingested DC 17
Purple worm poison Injury DC 19

For more details (with lower rule priority for me) on the poison, see this link.