Refresh page to get another 10 weapons with a 9 % chance for them to have one slightly magic effect and 1 % to have two.
Name | Class | Description | Type | Price |
---|---|---|---|---|
Hammer | Weapon (Warhammer) | NONE | Non-magic | 15 GP |
Quarterstaff | Weapon (Quarterstaff) | NONE | Non-magic | 2 SP |
Sledge | Weapon (Maul) | NONE | Non-magic | 10 GP |
Morningstar | Weapon (Morningstar) | NONE | Non-magic | 15 GP |
Wild Harpoon of Adamantine | Weapon (Javelin), uncommon (requires attunement) | The bearer gains +1 to strength saving throws. This item is indestructible. | Slightly magic | 5.8 SP |
Naginata | Weapon (Glaive) | NONE | Non-magic | 20 GP |
Spade | Weapon (Halberd) | NONE | Non-magic | 20 GP |
Halberd | Weapon (Halberd) | NONE | Non-magic | 20 GP |
Antikytheran Harpoon | Weapon (Javelin), uncommon (requires attunement) | An ancient mechanism is housed within this weapon that never configures the same way twice. Once per long rest the bearer can spend one minute to attempt a DC 20 investigation check to configure the device. If successful, the weapon becomes a +1 weapon until the end of the next long rest. | Slightly magic | 6.1 SP |
Trident | Weapon (Trident) | NONE | Non-magic | 5 GP |