Random weird magic weapons

Refresh page to get another 10 weapons with a 9 % chance for them to have one slightly magic effect and 1 % to have two.

Name Class Description Type Price
Indomitable Axe Weapon (Battleaxe), uncommon (requires attunement) When the bearer is grappled by multiple targets, they may choose to break the strongest grapple. If they succeed, then all grapples are broken. Slightly magic 11.9 GP
Khopesh Weapon (Scimitar) NONE Non-magic 25 GP
Cleaver Weapon (Handaxe) NONE Non-magic 5 GP
Sledgehammer Weapon (Maul) NONE Non-magic 10 GP
Diplomatic Hook Weapon (Sickle), uncommon (requires attunement) The bearer gains one language proficiency chosen by the DM. Slightly magic 1.2 GP
Trident Weapon (Trident) NONE Non-magic 5 GP
Truncheon Weapon (Club) NONE Non-magic 1 SP
Khopesh Weapon (Sickle) NONE Non-magic 1 GP
Flail Weapon (Flail) NONE Non-magic 10 GP
Staff Weapon (Quarterstaff) NONE Non-magic 2 SP

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