Refresh page to get another 10 weapons with a 9 % chance for them to have one slightly magic effect and 1 % to have two.
Name | Class | Description | Type | Price |
---|---|---|---|---|
Indomitable Axe | Weapon (Battleaxe), uncommon (requires attunement) | When the bearer is grappled by multiple targets, they may choose to break the strongest grapple. If they succeed, then all grapples are broken. | Slightly magic | 11.9 GP |
Khopesh | Weapon (Scimitar) | NONE | Non-magic | 25 GP |
Cleaver | Weapon (Handaxe) | NONE | Non-magic | 5 GP |
Sledgehammer | Weapon (Maul) | NONE | Non-magic | 10 GP |
Diplomatic Hook | Weapon (Sickle), uncommon (requires attunement) | The bearer gains one language proficiency chosen by the DM. | Slightly magic | 1.2 GP |
Trident | Weapon (Trident) | NONE | Non-magic | 5 GP |
Truncheon | Weapon (Club) | NONE | Non-magic | 1 SP |
Khopesh | Weapon (Sickle) | NONE | Non-magic | 1 GP |
Flail | Weapon (Flail) | NONE | Non-magic | 10 GP |
Staff | Weapon (Quarterstaff) | NONE | Non-magic | 2 SP |