Refresh page to get another 10 weapons with a 9 % chance for them to have one slightly magic effect and 1 % to have two.
Name | Class | Description | Type | Price |
---|---|---|---|---|
Edge | Weapon (Shortsword) | NONE | Non-magic | 10 GP |
Falchion | Weapon (Scimitar) | NONE | Non-magic | 25 GP |
Strap | Weapon (Whip) | NONE | Non-magic | 2 GP |
Edge | Weapon (Longsword) | NONE | Non-magic | 15 GP |
Spade | Weapon (Halberd) | NONE | Non-magic | 20 GP |
Morningstar | Weapon (Morningstar) | NONE | Non-magic | 15 GP |
Desperate Harpoon | Weapon (Javelin), uncommon (requires attunement) | The bearer may use an action to release divine magic within, equivalent to a level 1 Cure Wounds spell being cast on all creatures (friend or foe) within 5 feet of the bearer. The weapon is destroyed and loses all magical properties. | Slightly magic | 6.2 SP |
Mind’s Eye Bladestaff | Weapon (Halberd), uncommon (requires attunement) | The bearer may choose to deal Psychic damage with this weapon and gain a +1 bonus to damage | Slightly magic | 24.8 GP |
Steel | Weapon (Rapier) | NONE | Non-magic | 25 GP |
Greataxe | Weapon (Greataxe) | NONE | Non-magic | 30 GP |