Random weird magic weapons

Refresh page to get another 10 weapons with a 9 % chance for them to have one slightly magic effect and 1 % to have two.

Name Class Description Type Price
Edge Weapon (Shortsword) NONE Non-magic 10 GP
Falchion Weapon (Scimitar) NONE Non-magic 25 GP
Strap Weapon (Whip) NONE Non-magic 2 GP
Edge Weapon (Longsword) NONE Non-magic 15 GP
Spade Weapon (Halberd) NONE Non-magic 20 GP
Morningstar Weapon (Morningstar) NONE Non-magic 15 GP
Desperate Harpoon Weapon (Javelin), uncommon (requires attunement) The bearer may use an action to release divine magic within, equivalent to a level 1 Cure Wounds spell being cast on all creatures (friend or foe) within 5 feet of the bearer. The weapon is destroyed and loses all magical properties. Slightly magic 6.2 SP
Mind’s Eye Bladestaff Weapon (Halberd), uncommon (requires attunement) The bearer may choose to deal Psychic damage with this weapon and gain a +1 bonus to damage Slightly magic 24.8 GP
Steel Weapon (Rapier) NONE Non-magic 25 GP
Greataxe Weapon (Greataxe) NONE Non-magic 30 GP

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