Random weird magic weapons

Refresh page to get another 10 weapons with a 9 % chance for them to have one slightly magic effect and 1 % to have two.

Name Class Description Type Price
Hammer Weapon (Warhammer) NONE Non-magic 15 GP
Quarterstaff Weapon (Quarterstaff) NONE Non-magic 2 SP
Sledge Weapon (Maul) NONE Non-magic 10 GP
Morningstar Weapon (Morningstar) NONE Non-magic 15 GP
Wild Harpoon of Adamantine Weapon (Javelin), uncommon (requires attunement) The bearer gains +1 to strength saving throws. This item is indestructible. Slightly magic 5.8 SP
Naginata Weapon (Glaive) NONE Non-magic 20 GP
Spade Weapon (Halberd) NONE Non-magic 20 GP
Halberd Weapon (Halberd) NONE Non-magic 20 GP
Antikytheran Harpoon Weapon (Javelin), uncommon (requires attunement) An ancient mechanism is housed within this weapon that never configures the same way twice. Once per long rest the bearer can spend one minute to attempt a DC 20 investigation check to configure the device. If successful, the weapon becomes a +1 weapon until the end of the next long rest. Slightly magic 6.1 SP
Trident Weapon (Trident) NONE Non-magic 5 GP

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