Random weird magic weapons

Refresh page to get another 10 weapons with a 9 % chance for them to have one slightly magic effect and 1 % to have two. Name Class Description Type Price Shaft Weapon (Quarterstaff) NONE Non-magic 2 SP Sickle Weapon (Sickle) NONE Non-magic 1 GP Whip Weapon (Whip) NONE Non-magic 2 GP Harpoon Weapon (Javelin) … Read more

Random DnD names based on plants

Refresh page to get another 10 names. Latin English German Platanus occidentalis L. American Plane Corylus maxima Mill. White Filbert Lambertsnuss Amaranthus retroflexus L. Beet Root Zurückgekrümmerte Fuchsschwanz Chaerophyllum temulum L. Rough Chervil Hecken Kälberkropf Ranunculus arvensis L. Corn Crowfoot Acker Hahnenfuss Pistacia vera L. Pistachio Cypripedium calceolus L. Lady’s Slipper Orchid Frauenschuh Larix europaea … Read more

Poisons

How to extract Each poison has a certain DC that decides whether it works or not. To extract a poison, the character has to have a Poisoner’s kit and spend a number of minutes equal to the poison’s DC uninterruptedly extracting it. The character has to pass a Nature check against the poison’s DC to … Read more

Learning and Teaching

This article describes my homebrew system for learning and teaching skills (weapons/tools/etc) or languages (including Druidic and Thief’s cant). I assume that the player has a source of knowledge, either another being that is proficient in that skill or a scripture containing the relevant knowledge. Since I don’t like the system from XGtE (p. 134), … Read more