My DnD 5e homerules

Here I’m collecting homebrew rules that I think add value to my campaign. Buddy Cop A PC within 5 ft of another PC can, upon consent, use 5 ft of their movement to declare a “Buddy Cop” situation, going back to back with the other character. Both PCs now take up the same square, share … Read more

Random weird magic weapons

Refresh page to get another 10 weapons with a 9 % chance for them to have one slightly magic effect and 1 % to have two. Name Class Description Type Price Spear Weapon (Spear) NONE Non-magic 1 GP Sledge Weapon (Maul) NONE Non-magic 10 GP Dreamscribe’s Sword Weapon (Shortsword), uncommon (requires attunement) The bearer can … Read more

Random DnD names based on plants

Refresh page to get another 10 names. Latin English German Hevea brasiliensis (H. B. K.) Mull. Para Rubber-tree Parakautschukbaum Tilia tomentosa Moench Silver Lime Silber Linde Ipomoea balatus L. Sweet Potato Vaccinium uliginosum Bog Whortieberry Moorbeere Cercis siliquastrum L. Judas Tree Judesbaum Swertia perennis L. Felwort Aira elegantissima Schur (A. capillaris Host) Hair-grass Haar Schmielenhafer … Read more

Poisons

How to extract Each poison has a certain DC that decides whether it works or not. To extract a poison, the character has to have a Poisoner’s kit and spend a number of minutes equal to the poison’s DC uninterruptedly extracting it. The character has to pass a Nature check against the poison’s DC to … Read more

Learning and Teaching

This article describes my homebrew system for learning and teaching skills (weapons/tools/etc) or languages (including Druidic and Thief’s cant). I assume that the player has a source of knowledge, either another being that is proficient in that skill or a scripture containing the relevant knowledge. Since I don’t like the system from XGtE (p. 134), … Read more