My DnD 5e homerules

Here I’m collecting homebrew rules that I think add value to my campaign. Buddy Cop A PC within 5 ft of another PC can, upon consent, use 5 ft of their movement to declare a “Buddy Cop” situation, going back to back with the other character. Both PCs now take up the same square, share … Read more

Random weird magic weapons

Refresh page to get another 10 weapons with a 9 % chance for them to have one slightly magic effect and 1 % to have two. Name Class Description Type Price Tomahawk Weapon (Handaxe) NONE Non-magic 5 GP Ancient Quarterstaff Weapon (Quarterstaff), uncommon (requires attunement) This worn weapon inscribed with ancient runes can be used … Read more

Random DnD names based on plants

Refresh page to get another 10 names. Latin English German Isopyrum thalictroides L. Rue-leaved Isopyrum Muschelblümchen Artocarpus communis Forst. Breadfruit Brotfruchtbaum Juncus inflexus L. (J. glaucus Ehrh.) Hard Rush Blaugrüne Binse Epilobium parviflorum Schr. Lesser Hairy Willow-herb Bach Weidenröschen Botrychium lunaria Sw. Moonwort Echte Mondraute Rorippa sylvestris Bess. Greeping Yelow-cress Wildkresse Corydalis (spp.) Fumitory Larchensporn … Read more

Poisons

How to extract Each poison has a certain DC that decides whether it works or not. To extract a poison, the character has to have a Poisoner’s kit and spend a number of minutes equal to the poison’s DC uninterruptedly extracting it. The character has to pass a Nature check against the poison’s DC to … Read more

Learning and Teaching

This article describes my homebrew system for learning and teaching skills (weapons/tools/etc) or languages (including Druidic and Thief’s cant). I assume that the player has a source of knowledge, either another being that is proficient in that skill or a scripture containing the relevant knowledge. Since I don’t like the system from XGtE (p. 134), … Read more